As their name implies, stoneborn are carved from stone and then awakened by being infused with anima. When deprived of anima or when their services are no longer required, they return to their natural stone form but can be reawakened at a later date. It is implied that they are fully conscious while in this state.
Stoneborn serve their venthyr masters with a sense of infallible loyalty forged over a lifetime of fighting side by side. Most stoneborn serve Sire Denathrius as members of the Stone Legion under the command of the Stone Legion Generals and are responsible for protecting Revendreth, keeping order in each of the Wards, and purging manifestations. The Darkwing have instead sided with Prince Renathal's rebellion under General Draven. After the events of the rebellion, the return of the nathrezim to Revendreth, and the Stonewright's allegiance to Renathal, the stoneborn are operating as the Stone Legion once more.
The first stoneborn were created by the Stonewright long ago to defend Revendreth against the Light's invasion, as the Maldraxxi did not rise up to defend Revendreth during that event. The Stonewright sees each stoneborn as her "stonechild", and they, in turn, view her as their mother. Prince Renathal remembers when the first stoneborn were made by the Stonewright. Stoneborn refer to each other as "stonebrother" and "stone sister".
The venthyr carve stoneborn into different shapes because diversity in form allows for diversity in strategy; their different shapes give them different purpose. The most common humanoid type is called stoneborn brutes. In battle, brutes bludgeon their enemies with an array of martial weapon skills or use their unparalleled mobility to outflank them. A larger, unnamed type resemble felbats and move on all fours while on the ground. A third type is the gravewings (somewhat confusingly also called "stoneborn brutes" by one source), which act as flying mounts for the venthyr. Gravewings are fearless and nearly indestructible and were reawakened by the Stonewright after anima began flowing again in Sinfall.
Stone fiends, gargon, and dredbats are made in the same way as stoneborn, but gargons and dredbats lack the stoneborn's intelligence. Stone fiends are sometimes considered stoneborn. They are considered stone-wrought creations.
Stone Wall. The stoneborn casts the wall of stone spell (save DC 13) with the following modifications: the spell has a range of 30 feet and can only create a maximum of two panels. After the stoneborn casts the spell in this way, it takes 3 (1d6) bludgeoning damage. This damage cannot be reduced or avoided by any means.
Reactive Wall. When the stoneborn is reduced to 0 hit points, it casts the wall of stone spell (save DC 13) with the following modifications: the spell has a range of 30 feet, can only create a maximum of two panels and the panels only last for 1 minute with no concentration required. If the stoneborn was reduced to 0 hit points by bludgeoning, piercing or slashing damage, these panels last for 10 minutes instead.The stoneborn can use Reactive Wall even if it has already used a reaction this turn.
Stoneborn are created from humanoids exposed to the power of elemental earth through the magic of evil spellcasters. Their skin hardens, their faces are transformed to resemble ornate stone masks and when they are injured, soil spills out instead of blood. Stoneborn are patient and stoic, rarely, if ever, showing any kind of emotion, though they are absolutely loyal to their creators and can never be tempted or bribed into betrayal. Every stoneborn is possessed of immense hatred toward creatures of elemental air, though they feel a sense of kindred with earth elementals.All stoneborn wield a small measure of elemental magic, with the ability to create a barrier of stone. In battle, they use this power to create sturdy defensible positions or slow the advance of their enemies, but outside of it, stoneborn working together can create truly impressive structures given enough time. Many temples dedicated to elemental earth were originally created by stoneborn.
Death Burst. When the stoneborn dies, it explodes in a burst of stone fragments. Each creature within 10 feet of it must make a DC 15 Dexterity saving throw, taking 10 (3d6) bludgeoning damage on a failed save, or half as much damage on a successful one. If the stoneborn died because of bludgeoning, piercing or slashing damage, it deals 21 (6d6) bludgeoning damage instead.
Rumble (1/Day). As a bonus action, the stoneborn can cast the wall of stone spell (save DC 15) and begin rumbling for 1 minute. While it is rumbling, the stoneborn sheds bright light in a 30-foot radius and dim light for an additional 30 feet. Additionally, the stoneborn creates two additional wall of stone panels which each must be contiguous with at least one wall of stone panel it has already created using Rumble and takes 10 (3d6) bludgeoning damage at the start of each of its turns. This damage cannot be reduced or avoided by any means.
Far more powerful than the average stoneborn, stoneborn granites are elite warriors imbued with the power of elemental earth, which they use to create sturdy walls from the earth itself. Most at home standing on their own two feet, stoneborn granites are leery of those who travel over water, but especially those who go by air. Granites are also known to become incredibly distressed when they can see the sky, so they spend their time underground or in windowless rooms if they must be on the surface. 041b061a72